Fictional Worlds of Fantasy & Science Fiction
MAGE KNIGHT
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I highly recommend a fun game that I discovered when I went to Lakeland, FL. in late March, 2002. What makes it special (in my humble opinion) is the collectable miniatures and that you can play short games almost anywhere with very little extra stuff.  There are plenty of extra goodies to get (terrain, etc.) but you can play on a card table and use everyday items (books, salt shakers, a piece of cloth or paper - most anything) as terrain. What follows is a short excerpt from the introduction of the Mage Knight Unlimited rulebook (a pretty short booklet with a lot of info) - RIGHT CLICK and "Save As" to a directory on your computer or double-click to read it here with Acrobat Reader (If you don't have the Acrobat Reader you can download it here NOTE: this is a 10mb file). Please be sure to visit the Mage Knight official site if you're not familiar with this game. Monticello (my hometown) is a small town near Tallahassee and although it appears the game has been around for a while, I never heard of it before. You can bet I'll be getting more familiar with it quick! Get yourself a Starter Kit, get your friends to get some warriors, get together and have some FUN!

In Mage Knight™, you take the role of a powerful warlord: a king, baron or high wizard who sends his troops out to do battle with opposing armies. Races of fantastic beings populate your army, while arcane magic and powerful technologies arm them.  Mage Knight™ is a fast-playing game of tabletop combat using collectable Mage Knight™ miniatures. Each miniature is called a warrior (or figure), and is a member of one of several different factions. If a figure has no faction symbol, it is a Mage Spawn and cannot use faction-based rules.

When you and your friends get together for a Mage Knight™ game, you each build an army from your own collection of warriors. You can build your army hundreds of different ways, using figures from a single faction or mixing warriors from several factions together. In the current age of chaos, armies of every possible configuration have been seen on the battlefield. You can play Mage Knight™ with as many people as you like, but the game is best when there are two, three or four players, each with a unique army. You can also play battles with two (or more) sides, with two or more teammates allied on each side. Using these rules, you will fight your armies against one another to see who can claim victory!

Mage Knight Warriors: A Mage Knight™ warrior is composed of three main parts: the figure, the base, and the combat dial.
The Base: Each warrior’s base contains important information.

The Combat Dial
The combat dial is the unique feature that sets Mage Knight™ apart from all other miniatures games. The combat dial is the rotating disk found under each figure’s base. Each warrior’s combat dial shows sets of numbers that tell you how good your warrior is at doing certain things. Each time your warrior takes a click of damage during the game, you click the combat dial clockwise to the next set of numbers. Each time your warrior takes damage, his combat dial numbers change, often reducing his effectiveness. When your warrior takes a click of healing during the game, click his combat dial counter-clockwise.

The bases on all mounted warriors and some unmounted warriors turn from underneath the dial; to make turning these dials easy, there is a Mage Knight™ ring in each Starter Set. Each ring has a faction symbol on it, so there are in fact nine different rings.
Combat Values

Each warrior has five combat values. Four of these values can change during the game: speed, attack, defense and damage. They are on the combat dial, and can be seen through the stat slot. The fifth value is range, which never changes and is printed on the figure’s base. Each value appears next to its symbol.

Mage Knight Images

As I wrote earlier, finding this was news to me, but the game had really only been out a little over a year at the time. The following is reprinted from the wizkidsgames company site:

WizKids Announces Mage Knight

Contact:
Jon Leitheusser
jon@wizkidsgames.com

JORDAN WEISMAN'S "MAGE KNIGHT" BRINGS
COLLECTABLE CARD GAMES INTO THE THIRD DIMENSION

Find a Hero. Build an Army. Create an Empire.

CHICAGO—July 1, 2000—Every few years an innovation hits the world of fantasy tabletop gaming like a tidal wave, bringing legions of new players into the industry. Wizkids, a new company founded by game designer Jordan Weisman, now proudly announces "Mage Knight," a prime contender for this crown. Mage Knight is a collectable miniatures game (CMG) in which every 3D figurine contains all of the information needed for gameplay. Every game statistic, from attack strength to magical abilities to record keeping, is incorporated into the base of the character, freeing players from cumbersome rule books, scraps of paper and the need for erasers. What's left is fast and accessible fantasy action.

“Traditional miniature games require too much work before and during game play. The gluing and painting, the huge rule books and endless tables and charts, all get in the way of the fun for many gamers,” notes Weisman, CEO of Wizkids. "Mage Knight's unique design streamlines the action. Our goal is to combine the ‘play it right out of the box’ and expandability of collectable card games and the ‘Wow, does that army look cool’ aspect of miniatures games into a new hybrid that is intuitive enough for any player, but also has the tactical depth to satisfy the most hardcore gamer."

Eight factions in the Mage Knight world compete for dominance of the human kingdoms using technology, magic and elemental power. The Mage Knight Starter Set gives players ten fully assembled, painted miniatures of heroes, mages and monsters, each with an innovative base (patent applied for) that contains all the stats needed for play. Booster Packs will contain five randomly inserted, fully assembled, painted miniatures. Mage Knight will be available this Fall wherever fantasy games are sold.

Mage Knight, Mage Knight Rebellion, the Mage Knight rules, the Mage Knight combat dial, and all related characters, logos, and concepts are ™ and © 1999 WizKids LLC. The pages of this site relating to Mage Knight are not endorsed or authorized by WizKids LLC in any way, which should not come as a surprise to anyone. Everything related to Mage Knight on this site not belonging to WizKids is © 2002 Fictional Worlds with all rights reserved.

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