What: “Divine Divinity”
Publisher: CDV Software Entertainment AG (www.cdv.de)
Developer: Larian Studios (www.larian.com)
System Requirements: The minimum specs to be able to play the game
well are a
PII 450Mhz with 128Mb of RAM, 8MB of video memory,
a 4X speed CDROM drive, a 100% Directsound compatible soundcard,
and 1.7GB free HDD space.
Germany: Released on august 2nd
UK: September 13th
Benelux and France: September 20th
Rest of Europe: Late September
Asia: Q4 2002
Welcome to the world of Divine Divinity:
Divine Divinity is Larian Studios’ new and highly anticipated PC
computer role-playing game. The game is scheduled for a Q3 2002
release and will be published by CDV. Set in a new fantasy universe,
Divine Divinity takes the player on a fantastic quest in a land
torn apart by corruption and dark magic. Throughout his journeys
the player will get the chance to develop his character as one of
six character types, and meet a variety of people and fantastical
beings. By combining the best features of the RPG genre, and introducing
a lot of new features, Divine Divinity will appeal to both hard-core
and new RPG players.
Many thousand years ago the Council of Seven in the magic land Rivellon
sacrificed himself in the fight against a group of disloyal magicians,
who had passed over to the dark side of magic. To remember the Council
of Seven, the "Divine Order" was founded to pass on the
knowledge of the wise men to the next generations.
Two thousand years later signs such as civil unrest, war, hatred
and greed indicate that the dark side has become strong again and
that they're preparing a new attack on Rivellon.
The prophecies of the wise men had mentioned a divine saviour of
the Seven Races. This person shall be found and blessed in a secret
ceremony before he/she falls into the enemy's hands ...
§ Four huge maps totalling over 20000 screens spanning everything
from peaceful small villages to demon infested wastelands.
§ 6 different player characters that change their appearances
depending on what they’re wearing.
§ Up to 96 skills to be learnt, divided in three ways: The
way of the warrior, the way of the survivor and the way of the wizard.
Each way also contains a special move. Regardless of what way the
player starts in, he can always learn skills from the other ways.
§ A virtually unlimited amount of special equipment with
which the player can boost his character. Additionally the player
can charm items to make them even more special.
§ Over 150 non-player characters to interact with in a dynamic
environment. Over 100 types of monsters and creatures to fight with.
§ Tons of objects that can be investigated, traded, used
§ Large involving storyline containing plenty of sub-quests
in which the player can further advance his character.
§ Large soundtrack that adapts to the in-game circumstances.
§ The player can pause the game at any time and issue commands
while the game is paused.
§ A multitude of different behaviours for different monsters
and non-player characters.
§ Monsters communicate with each other when they are in a
group, employing different tactics to trick the player or their
§ Day/Night cycle and weather effects.
§ Two auto-maps. One mini-map which shows the player his
direct surroundings, and one large overview map, useful for planning
the player’s journeys.
§ A diary which contains things like a quest-log, information
on creatures and non-player characters, information on monsters
slain etc…3d positional sound and real-time reverb.
§ Easy and configurable user-interface.
§ Quick-save / Quick-load option
§ Scalable graphics architecture which supports software,
directdraw, direct3d and glide in resolutions up to 1024x768.
§ Spoken dialogs.
Visit Larian Studios’ website at www.larian.com